Main Story Quest 1

Main Story Quest 1 is a primary quest in the Summoned By Accident interactive RPG. It is required to access late game content past level 2 and the fights and hangouts past that point. The quest is obtained after achieving a levelup to 2 by any of the trainers and after having met Kuri for the first time, completing the quest named Pleasing The Fox.

Intro
At that point, Zorro texts the player and demands you return to the house to finally earn your keep. Upon returning to the Player's House, Zorro can be asked about the message and he will tell the player to go to bed and prepare for the job tomorrow that involves a tent, a competition, and an alibi.

He also explains that the player needs a partner in crime and the player is then given a choice on whom to bring with them. This part of the quest requires that the player make friends with at least one of the character options, which involves having done the first of the hangout events with Trald, Gen, Xav, Grisus. Kevin, or Greg. Even if multiple characters are available at this point, only one can be chosen. The following quest scenes, up to the fight with the boss Ruvin, will vary significantly depending on the companion chosen, with the most varied and involved content given to the Trald path.

Regardless of chosen companion, Zorro will begin the meeting the next morning at the park alongside your chosen companion and Zorro's son Talos, explaining that there will be a competition at that year's fair and your goal is to get rid of one of the judges, specifically the badger Ruvin. Zorro's plan involves getting Ruvin to drink a vial of green liquid hidden in his room and then you and your companion disposing of the evidence. You will act as the initial distraction and then your companion will come in after that to take out Ruvin. To help better facilitate you both blending in and staying anonymous, you are provided with magical robes that remove any definition or specific features of your body beyond height and shoulder width.

Since the distraction you'll be taking advantage of won't be happening for another couple of hours, you both are free to do what you want until then.

Gen Path
Gen takes the time to explain to you about the fair and its years past, before buying you some popcorn. After that, Gen's plan is just to lean against a wall and wait for the designated time. But you're not left alone forever, as a tiger cop approaches you both and he apparently has a history with Gen. The officer starts questioning Gen on what his brother is planning, especially since Duilio has ordered the tiger to watch over Zorro. The tiger and Gen banter back and forth, with the former complaining about Duilio and "kid" Zorro, before Zorro himself and Talos arrive. But Zorro is betrayed by his son and given over to the tiger cop's protection, per Duilio's orders.

Gen then has a more pointed talk with the officer for a while, purposefully letting you overhear what they say, so you can potentially grasp something he's trying to get across about your situation and how you need some more friends in this world than just Zorro to keep you safe. Specifically you need to make friends with people who are in the know and can make you more informed. When your conversation ends, the ground begins shaking and you hear a strange noise and people screaming. Zorro and the tiger emerge from a building arguing with each other and Gen directs you inside and to room six where Ruvin is.

Greg Path
Greg asks if your plan was to have a date with him early. While he can't play while on a mission, he does end up giving you a gift of a handbag, two of them. Well, somewhat of a gift, so you can carry all the stuff Greg's going to buy and be his manly chauffeur. He ends up buying a bunch of clothes, but not for himself, but for Zorro instead. The plan is to make him into a punk little fox so they can go to a different bar that Zorro likes. Greg ends up buying a ridiculous amount of clothes and also a few carefully selected potions nearby the volunteer stages, such as ones to turn people into dildos. He tells you that he can't give you his usual reward for friends that help him out since you're on business. But he does tell you that Zorro has gotten pretty attached to you and clearly wants to keep you safe.

He then asks you just how much you know about or have been around Duilio. When you tell him basically none at all and never, he seems disappointed and concerned that you've been hanging around and been close friends with Duilio's wife, whom the lion is extremely protective of. He explains that you really need to learn more about the people in the city and become more useful, otherwise Duilio will rid himself of useless nuisances. You need to find a way to get the lion to notice you in a positive way and making connections with other powerful or important people would be one way. Then, a rumbling happens and you see Zorro and a tiger cop exiting from a building, leaving you wondering why he's with a cop. Greg recognizes that a cop would serve as a perfect alibi for Zorro's activities, drawing attention away from him as a suspect. Directing you to the building and Ruvin's room, Greg gives you a hug and tells you to keep yourself safe.

Grisus Path
Grisus thanks you for getting him out of work with Warren and pulls out a pamphlet of events going on. He leads you around the fair, checking out the booths, food, and knickknacks, before you both pause to watch a show of someone being turned into a new pair of underwear for a well-endowed elephant. Grisus indicates his interest in participating in some of the stage events laid out in the pamphlet. But since you both have your robes and need to stay undercover, he decides he'll instead see if he can just buy some of the potions for later. Though he is informed by the seller that any fluids on the transformed underwear and it becomes permanent, losing his interest in the product. He tells you that's he's "pretty vanilla" overall, though he is into Dad/Son play with small cute guys.

As you talk, you walk by the last main stage area, where there's a bunch of slime people talking to guests. You see one slime person be eaten by a dogman, but over the following minute, the dog gradually changes into a slimedog and joins the rest of the slime people trying to convince others to consume them. You both then hear an announcement about the judging competition starting, but this is followed by the ground shaking and people running in fear. Grisus then shows you to where Ruvin's room is and says he'll meet back up with you on the other side.

Kevin Path
Kevin would like to know why you invited him in particular, not that he minds getting an easy mission. He ends up taking you to a stage where you see a horse having a guest service them and turning them into an onahole in the process. Kevin becomes annoyed and disinterested at that point, not caring about that kind of transformation. He says that he's more interested in things like making his friends assets larger, especially their behind ones. But he's overall not interested in anything at the fair or the advertisements. Taking you to a private room nearby to Ruvin's to wait for the signal, Talos arrives with a vial that he gives to Kevin.

Talos explains that even in the soundproof room, you all should physically feel when Zorro sets off the distraction. Kevin correctly guesses that even that distraction is a setup for a separate plan of Zorro's, completing two missions at once. You wonder just what it is about Zorro that makes him so special and followed by so many, but Kevin and Talos awkwardly just say that it's something Zorro doesn't want spreading around and only tells to those very close to him. The ground then starts shaking and Kevin leads you out the door of your room and points you toward room six down the hall.

Trald Path
Trald is extremely interested in checking out the events at the fair, such as the multiplying slime people he noticed or volunteers being taken at a show stage elsewhere. He goes on a rampage tour through the booths, while you leisurely follow behind. Suddenly, he becomes extremely excited as a discovery he's made, a genuine shrinking gun. But it doesn't work on living things, which Trald ignores and then is rather sad and disappointed about. To try and cheer him up, you remind him about the underwear transformation booth and stage and ask if he would be interested in checking it out. He begrudgingly admits he's interested and becomes extremely excited once he sees the process himself.

Running off to the booth selling the potions for the transformation, you slowly follow Trald over. Having obtained a bottle of "Jock-A-Gon", he wants to try it out with you and, since he's the top, you'll have to be the one transformed. But before he can do anything, the woman running the booth yells at him to remember what she told him and he cringingly admits to you that the process is permanent if any fluids get on the underwear. And he doesn't think he would be able to or want to avoid that happening, since what would even be the point in the first place if he can't. Instead, he looks forward to using the potion on Ruvin after you guys win.

Trald then takes you over to the target building and tries to find a way in before the distraction, but there are too many guards around. While you're both trying to think of a solution, the ground begins rumbling and the way into the building is suddenly open to entry.

[Alternative Path: If you aim the shrinking gun at yourself, it somehow ends up working, making you action figure sized. Trald grabs you and he suddenly start thinking something with glazed eyes that makes you nervous and suspicious. Then, he bluntly asks you to let him eat you. Either you can let him do so, whereby you'll spend an hour being tossed around and tasted in his mouth before turning back to full size or you can refuse and he will instead let you play around inside the front of his underwear for an hour. Or what you thought would be an hour. When you come to in a shower with Trald hastily cleaning you off, it's just about time for the mission several hours later. Suddenly, there is a rumble and screams and Trald rushes you over to a building and Ruvin's room.]

Xav Path
Xav immediately begins questioning you on your relationship with Duilio and what those foxes have to do with anything, since he thought his real job was secret. He recognizes that you're too weak to protect yourself and Duilio doesn't keep the weak around. Not unless he can control them and ensure they won't run away from jobs. Meaning he has something on you and Xav wants to know what it is. He suggests you two do a sharing of information with each other and leads you to a secluded part of the forest nearby the fair.

But then he suddenly starts kissing and groping you, using the aphrodisiac control of his saliva to get you to spill everything about you and Zorro and how you ended up in the city in the first place. Xav then ends up slipping something down your throat that removes the control he had over you, returning you to normal. He seems highly interested in Zorro's powers of world-traveling, though also informs you that Duilio gets rid of people like you. Xav then gives you the rundown on Ruvin and how you'd have no chance if you were facing him alone. He points out that he has a new mission now and will be telling his own boss, who isn't Duilio, about all of this later and that you really need to make some friends if you're going to survive being around Zorro. Xav tells you that if you end up surviving this mission, he'd be more open about forming a closer friendship with you and that his boss would also consider you to be a useful asset.

An earthquake suddenly happens and you and Xav see Zorro coming out of the building with an unknown tiger cop, raising Xav's suspicions. He wonders just how Zorro's activities work if he can work with the police without a problem, which is the opposite of Xav's line of work. He directs you into the building and to Ruvin's room and warns you that he'll follow the plan, but he wouldn't be surprised if you have to face Ruvin by yourself because something happens. And he wants you to be safe since he thinks of you as a friend and genuinely cares about you.

Ruvin Boss Fight
As you reach Ruvin's door, you notice that the booth at the end of the hall is staffed by a familiar tanuki. Kuri was waiting on you to show up so he can sell his things and close up shop. Zorro had apparently tipped him off that he'd be able to sell a lot of his goods for a major markup to the people of this dimension at the fair, though he wanted to only cater to the rich ones and not the effort of doing so with the general masses outside. Hence why his shop is in the exclusive building. Though the money here can't be used on his world, so he can only buy ingredients to take back with him. He's sadly out of anything to sell to you, but he informs you that once you're done with this mission, you're open season for everyone, according to Zorro, and you should go see Kuri to help him out with his potion stuff. With that explained, you head into Ruvin's room.

You notice, strangely, that the door isn't closed all the way, but cracked open. And once you enter, the door slams shut behind you and it becomes obvious that Ruvin was waiting for you the entire time. The massive, shirtless badger was given a tipoff about your mission, though not who you're working for, but he'll ensure he takes care of whomever ordered a hit on him. Though you won't have to worry about that, as he has special plans for you. You look toward the back door of the room where your companion is supposed to enter from and get the jump on Ruvin, but it never opens. Something must have happened. Looks like you're on your own.

The following sexual fight is one of Ruvin's viciousness, ferocity, and dominance against your ability to rile him up with his personal kinks.

[Bad End: Unable to hold back, Ruvin is successful in getting you to release your fluids, weakening you considerably. As you try to come back to consciousness, you are forced to drink down a potion that causes your body to heat up significantly. Then, your body is rapidly altered into that of a woman with the features of Ruvin's greatest desire. The badger then proceeds to take what he wants from you, what he wanted the entire time, and makes you his forever.]

Upon victory, Ruvin is knocked out by his climax and the back door to the room suddenly bursts open to let your companion in (Door structural integrity may vary based on companion chosen). You reveal to them that it had been a setup and Ruvin was warned about everything beforehand, even to him knowing to prevent the back door from being accessible so it would be a 1v1 fight. Suddenly, another alarm and announcement goes off, prompting you to get out of the building while your partner gets rid of the evidence. Outside, you find the place swarming with cops and almost everyone has already evacuated the park. There appears to be smoke off in the distance. Just what did Zorro do?

Aftermath
A large blue fox whose name you still don't know is waiting, along with Crimson, and you're told that Duilio is waiting to speak with you. You're to give your full report to him in person. Crimson tells you that the lion is now mildly interested in keeping you around and he confirms that Duilio is the one that set you up. Entering the tent, you want to look back to see where Crimson is headed, but you are compelled to enter. Inside, everything is completely different. What you had seen before as just a space with a bunch of boxes and things for the fair is replaced with lavish carpets, drapes, small working fountains of lions, and beds of flowers. You follow the red carpet up to a throne and an extremely expensive chair of gold and jewels facing it.

You see Duilio finishing a conversation with someone behind the curtains at the back before coming over and reclining on his throne. You are compelled to sit up straight and keep your eyes only on him, though you notice an expensive steak dinner delivered to him and other attendants standing at hand around the room. He tells you to repeat the details of today's events and you do, immediately and with perfect precision, to an extent going even beyond memory. Once you finish, he confirms with you that he set up the fight with Ruvin as a way to get rid of you, but the fact that you won when you shouldn't have been able to has changed his consideration of you. He has decided that you are now worth more than a temporary distraction for Zorro's amusement. Duilio doesn't like Zorro to get too attached to any of his toys and since he has grown attached, you needed to be taken care of. But now perhaps he's willing to let you live.

Duilio informs you that from the moment you arrived to this world, he had locked away your latent powers and abilities. And while he will no longer actively seek to kill you, he also won't be bothering to keep you out of trouble. So after this point, the city will be more overtly threatening to you and there are many ways in which you might meet your end. He will deign to gradually give you back your potential power so long as you prove useful and entertain him. Though he does return one ability to you as a reward, the ability to consume others with your body like others in this world can do. But having this ability will also attract the attention of those who would bring you harm. He then orders you to sleep, which you do instantly.

You wake up the next day in your room, very hungry, and Zorro informs you that you might feel unnatural hunger for a while as your body gets used to your new ability. Also that you can now fit very large things inside of you without breaking. He then orders you out of the house so he can finish what he's doing.